Merry Christmas to my readers! I gift you with a blow-by-blow battle report of a recent HeroClix game I played. So most of the time I’m just glad to be playing, trying new figs, building goofball themes — y’know, having F.U.N. But after all the mental errors and straight up FAIL I recounted in last week’s report, […]
December 20, 2013
In a much earlier F.U.N. Fights battle report, I wrote about the miserable performance of my all-Wolverine team, leading me to swear off the build forever. Some of you weighed in on which versions of the character I should keep since I decided to unload a bunch. Here’s my thought process and some tentative decisions: […]
December 18, 2013
One of the things that keep me humble is how badly I still manage to muck up in this game after all this time. Part of the reason is that I’m always, ALWAYS trying out unfamiliar figures. Other times it’s due to straight-up mental error. And then there’s dice. Take this weekend’s fight using the […]
December 17, 2013
Heroclixin’ continues photo-documenting how the latest main set’s Super-Strong figs heft object tokens. Next up is Tony Stark’s gal friday, Rescue [Invincible Iron Man 202]: It can be tucked just under her armpit for a decent hold. Dreadnought [204] uses its head. Different holds for differing thickness of token: Crossbones [206] uses his guns — and […]
December 12, 2013
It’s high time Heroclixin’ started photo-documenting how the latest main set’s Super-Strong figs heft object tokens. First up: The Wrecker [050] holds his securely in his wreckage. Sasquatch [019a] has a grip that’s considerably more pedestrian…it just leans on him. Piledriver can grip the newer, fatter tokens up high as shown. Older, thinner ones will […]
December 10, 2013
Continuing this photographic record of figures hefting objects, this time finishing a multi-week look at figs from the Wolverine and the X-Men full set. The final is the same as the first, sort of: Colossus (Wolverine and The X-Men 059). There’s a spot at his head where one can wedge the older, thinner tokens. The newer, […]
December 9, 2013
The very best of the relics are these: 2 M’Krann Crystal Sliver [Wolverine and the X-Men] Another 8-pointer, this is almost the best relic to play thanks to its 50% shot at pickup and the get-out-of-KO-free card it represents and that it’s largely one-size-fits-all. It misses the top slot only because it kicks in when you’re […]
December 6, 2013
#4 Uru Forge [Fear Itself Mighty Scenario Pack] It’s one of the pricier relics on the list, but look at what 10 points buys: A choice of a permanent +3 to speed or range, or A permanent +1 increase to either AV, DV or damage, or swap in a completely different relic into the existing […]
December 5, 2013
#6Palantir [The Two Towers]The most expensive relic on the top 10 list by far at 15 points, it’s here because it grants use of a pricey power — Mind Control — from behind walls, with an efficient 3-6 roll. For those teams you need to fill points on without just adding dead weight, this relic […]
December 25, 2013
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