Browsing All Posts published on »March, 2014«

Top Ten Needed Changes in 2014: Intro

March 31, 2014

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A couple years back, Heroclixin’ listed 10 things that needed to change to fix the game. 10. Event Dials 9. Outsiders team ability 8. Injustice League team ability 7. Barrier 6. Mind Control 5. Regeneration 4. Super Strength 3. Outwit 2. Silver Age 1. Incapacitate A lot of that stuff got addressed. Event Dials morphed […]

Token Totin’ Thursday: Kal-L

March 27, 2014

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Welcome again to heroclixin’s photographic record of Super Strength figs that can physically hold object tokens on their sculpts somehow. Today’s subject is one from the vaults: Black Lantern Earth-2 Superman Kal-L [The Brave and the Bold 058] has a solid grip via his cape.

F.U.N. Fights: Legion again

March 26, 2014

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So about a month ago, I boldly took a somewhat overmatched Legion of Super-Heroes team to a Top  8 finish in the highly competitive Realms Open Championship qualifier. I decided to try out a new Legion team for another big tournament with big prizes on the line. Superboy [SLOSH] 100 Cosmic Boy [201] 70 Phantom […]

Token Totin’ Tuesday: AvX edition

March 25, 2014

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Continuing this regular Heroclixin’ feature that visually documents how characters with the Super Strength power can physically hold standard object tokens in the game, Heroclixin’ now shows off — finally — the Avengers Vs. X-Men set:   Namor, Thor and Spider-Man all maintain at least a decent grip on object tokens as shown. Tomorrow comes […]

Card Art #44: Grounded [Arkham Asylum]

March 24, 2014

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This series recounting how I added art to DC cards to make ‘em prettier continues with this BFC from Arkham Asylum: This image from the early ’80s Captain Carrot and His Amazing Zoo Crew series is the best possible choice to illustrate this card. Next week, more Arkham.

Token Totin’ Thursday: Invincible Iron Man [part final]

March 20, 2014

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Welcome to a new installment of this regular Heroclixin’ feature that visually documents how characters with the Super Strength power can physically hold standard object tokens in the game. Today, let’s step a set back and look at some remaining figures from Invincible Iron Man that we didn’t get to before the holidays: Grey Gargoyle, […]

F.U.N. Fights: Animals again

March 19, 2014

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This past weekend I found myself taking another little road trip to a big tournament to play for F.U.N. and prizes. And again, I found myself trying to compete with this F.U.N. team: Lizard [Amazing Spider-Man] 88 Vixen [Streets of Gotham] 74 + Justice League: Generation Lost ATA 3 Alyosha Kraven [Amazing Spider-Man] 70 Beast […]

Token Totin’ Tuesday: SLOSH edition [part final]

March 18, 2014

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Continuing this regular Heroclixin’ feature that visually documents how characters with the Super Strength power can physically hold standard object tokens in the game, Heroclixin’ finishes its look at the SLOSH set with the chase figs.  Lydea Mallor [Superman and the Legion of Super-Heroes 057]: Her hair is STRONG Kalibak [058]: See how it fits between […]

Card Art #43: Scatter [Arkham Asylum]

March 17, 2014

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This series recounting how I added art to DC cards to make ‘em prettier continues. Last time, I said I’d move on to Secret Invasion, which was the next set with feat and BFC cards. But I forgot that I was only doing DC sets because the Marvel ones already HAVE art. So, on to […]

F.U.N. Friday: The 2014 Rules

March 14, 2014

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WizKids surprised us all this week with a new set of rules months before we were expecting any. Heroclixin’ has an opinion, as usual. New Ultra-Light Objects: This is a welcome addition. The only downside is that there are still only 3 objects per force. Standard Ultra-Heavy Objects make the 2-point ultra-heavy Tank Turret cry. […]