Browsing All Posts published on »January, 2013«

Top Ten Torrid Tactics of 2012 (part final)

January 31, 2013

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This sight is often terrifying to see in the rearview mirror. This one can be terrifying to see on the HeroClix map. “What?” someone’s asking. “In a game that has the nigh-indestructible Bug (Batman V007) in it, you list the COP CAR as number one?” Yeah, I do. First, it’s got all the ridiculous advantages […]

Top Ten Torrid Tactics of 2012 (part 7)

January 30, 2013

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Down to the #2 most torrid things in 2012 HeroClix: Ziran the Tester and Thanos Issue #1 I griped about Ziran back in October. Quoting (with some hindsighted copyediting): “There are a lot of characters and game elements that can punish opponents with by using solid power combos, huge damage numbers, ease of attacking and staunch […]

Top Ten Torrid Tactics of 2012 (part 6)

January 29, 2013

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THANOS. There was a lot of bellyaching about Nightcrawler (Web of Spider-Man) and his ability to kidnap a target to a prearranged killbox far away from its backup. That misbegotten mechanic suddenly made soft, immobile characters and tactics like Metron and the Shield Disruptor top-level stuff. But there were ways to slow the elf down: […]

Top Ten Torrid Tactics of 2012 (part 5)

January 25, 2013

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The countdown continues. Resources were a new mechanic for 2012. Neither quite a feat, nor quite a special object, the Infinity Gauntlet combined the randomness of relics with the steady boost provided by the best feats. Trouble was, it was better than ANY feat or relic — so much so that it became pointless to […]

Top Ten Torrid Tactics of 2012 (part 4)

January 16, 2013

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One thing you always used to be sure of: If you saw a themed team of a certain type, you knew the other player was likely just a little more limited in what she could bring to the table than if she’d built a truly maxed-out team. Used to. But in 2012, even that was […]

Top Ten Torrid Tactics of 2012 (part 3)

January 14, 2013

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Some were trends, as seen in #10. Some were specific characters, like the last few. #7 is both. Gordon & Gordon’s Moving Service It started with Lt. Gordon (The Dark Knight Rises 021). Here’s what I wrote back in July: “His stats and standard powers are modest; his SP is game-warping, giving multiple keywords a […]

Top Ten Torrid Tactics of 2012 (part 2)

January 10, 2013

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#8 Sentry & Void (Chaos War 057), the prize chase of the set, was one of the first pieces that unaided, on round 2 from his own starting area, could threaten the opponent still sitting in their starting area. Here’s how: He has 11 range, 10 Hypersonic Speed and Multi-Attack, enabling him to move 20 squares and shoot […]

Top Ten Torrid Tactics of 2012 (part 1)

January 9, 2013

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#10 “Pick a power” pieces One of HeroClix’s slogans used to be “It’s all on the dial.” That hasn’t really been true since the introduction of feats back in 2005 and especially with Special Powers’ debut in ’07, But in this year of power leap, we got some characters that aren’t even constrained by what […]

Top Ten Clix of 2012? Or…?

January 4, 2013

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“Let me explain … no, it’s too much. Let me sum up.” — Inigo Montoya, The Princess Bride It’s a new year, when I usually rank the top ten most playable HeroClix of the past year. But 2012 was a strange year for the game. With more pieces released than ever before, not only are there […]

Token Totin’ Thursday: New Year edition

January 3, 2013

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Been a while, as I’ve been away on holiday. Time to continue Heroclixin’s photographic record of Super-Strong figs that can hold objects, again:   Hawk (Streets of Gotham Fast Forces 003) securely holds his token with his cape. “No hands, little brother!” The brawny Ghost of Batman (Streets of Gotham 051), also use his cape, though […]