Browsing All Posts published on »January, 2013«

Top Ten Torrid Tactics of 2012 (part final)

January 31, 2013


This sight is often terrifying to see in the rearview mirror. This one can be terrifying to see on the HeroClix map. “What?” someone’s asking. “In a game that has the nigh-indestructible Bug (Batman V007) in it, you list the COP CAR as number one?” Yeah, I do. First, it’s got all the ridiculous advantages […]

Top Ten Torrid Tactics of 2012 (part 7)

January 30, 2013


Down to the #2 most torrid things in 2012 HeroClix: Ziran the Tester and Thanos Issue #1 I griped about Ziran back in October. Quoting (with some hindsighted copyediting): “There are a lot of characters and game elements that can punish opponents with by using solid power combos, huge damage numbers, ease of attacking and staunch […]

Top Ten Torrid Tactics of 2012 (part 6)

January 29, 2013


THANOS. There was a lot of bellyaching about Nightcrawler (Web of Spider-Man) and his ability to kidnap a target to a prearranged killbox far away from its backup. That misbegotten mechanic suddenly made soft, immobile characters and tactics like Metron and the Shield Disruptor top-level stuff. But there were ways to slow the elf down: […]

Top Ten Torrid Tactics of 2012 (part 5)

January 25, 2013


The countdown continues. Resources were a new mechanic for 2012. Neither quite a feat, nor quite a special object, the Infinity Gauntlet combined the randomness of relics with the steady boost provided by the best feats. Trouble was, it was better than ANY feat or relic — so much so that it became pointless to […]

Top Ten Torrid Tactics of 2012 (part 4)

January 16, 2013


One thing you always used to be sure of: If you saw a themed team of a certain type, you knew the other player was likely just a little more limited in what she could bring to the table than if she’d built a truly maxed-out team. Used to. But in 2012, even that was […]

Top Ten Torrid Tactics of 2012 (part 3)

January 14, 2013


Some were trends, as seen in #10. Some were specific characters, like the last few. #7 is both. Gordon & Gordon’s Moving Service It started with Lt. Gordon (The Dark Knight Rises 021). Here’s what I wrote back in July: “His stats and standard powers are modest; his SP is game-warping, giving multiple keywords a […]

Top Ten Torrid Tactics of 2012 (part 2)

January 10, 2013


#8 Sentry & Void (Chaos War 057), the prize chase of the set, was one of the first pieces that unaided, on round 2 from his own starting area, could threaten the opponent still sitting in their starting area. Here’s how: He has 11 range, 10 Hypersonic Speed and Multi-Attack, enabling him to move 20 squares and shoot […]