Browsing All Posts published on »January, 2013«

Top Ten Torrid Tactics of 2012 (part final)

January 31, 2013

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This sight is often terrifying to see in the rearview mirror. This one can be terrifying to see on the HeroClix map. “What?” someone’s asking. “In a game that has the nigh-indestructible Bug (Batman V007) in it, you list the COP CAR as number one?” Yeah, I do. First, it’s got all the ridiculous advantages […]

Top Ten Torrid Tactics of 2012 (part 7)

January 30, 2013

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Down to the #2 most torrid things in 2012 HeroClix: Ziran the Tester and Thanos Issue #1 I griped about Ziran back in October. Quoting (with some hindsighted copyediting): “There are a lot of characters and game elements that can punish opponents with by using solid power combos, huge damage numbers, ease of attacking and staunch […]

Top Ten Torrid Tactics of 2012 (part 6)

January 29, 2013

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THANOS. There was a lot of bellyaching about Nightcrawler (Web of Spider-Man) and his ability to kidnap a target to a prearranged killbox far away from its backup. That misbegotten mechanic suddenly made soft, immobile characters and tactics like Metron and the Shield Disruptor top-level stuff. But there were ways to slow the elf down: […]

Top Ten Torrid Tactics of 2012 (part 5)

January 25, 2013

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The countdown continues. Resources were a new mechanic for 2012. Neither quite a feat, nor quite a special object, the Infinity Gauntlet combined the randomness of relics with the steady boost provided by the best feats. Trouble was, it was better than ANY feat or relic — so much so that it became pointless to […]

Top Ten Torrid Tactics of 2012 (part 4)

January 16, 2013

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One thing you always used to be sure of: If you saw a themed team of a certain type, you knew the other player was likely just a little more limited in what she could bring to the table than if she’d built a truly maxed-out team. Used to. But in 2012, even that was […]

Top Ten Torrid Tactics of 2012 (part 3)

January 14, 2013

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Some were trends, as seen in #10. Some were specific characters, like the last few. #7 is both. Gordon & Gordon’s Moving Service It started with Lt. Gordon (The Dark Knight Rises 021). Here’s what I wrote back in July: “His stats and standard powers are modest; his SP is game-warping, giving multiple keywords a […]

Top Ten Torrid Tactics of 2012 (part 2)

January 10, 2013

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#8 Sentry & Void (Chaos War 057), the prize chase of the set, was one of the first pieces that unaided, on round 2 from his own starting area, could threaten the opponent still sitting in their starting area. Here’s how: He has 11 range, 10 Hypersonic Speed and Multi-Attack, enabling him to move 20 squares and shoot […]