Browsing All Posts filed under »Event dials«

Building for the Event Dial [part 22]: ATLANTIS ATTACKS

October 21, 2010

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As I checked my inventories of clix stuff and old articles, it occurred to me that I never finished this Event Dial series! There were still two left to go. Here’s the second and final one. Read the introduction to the series┬áHERE to get caught up on the whole premise and to link to the […]

Building for the Event Dial [part 21]: Warrior Madness

October 20, 2010

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As I checked my inventories of clix stuff and old articles, it occurred to me that I never finished this Event Dial series! There were still two left to go. Here’s the first. Read the introduction to the series HERE to get caught up on the whole premise and to link to the rest of […]

Building for the Event Dial [part 20]: Ragnarok

April 21, 2010

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Read the introduction to the series here. E101 RAGNAROK WHAT TO BRING: Characters cards and/or keyword lists to make sure the ┬ácharacters are accounted for correctly. — THE SETUP: All characters on a player’s force that have the keyword possessed by the most characters on that force (or the character that has the highest point […]

Building for the Event Dial [part 19]: Knightfall

March 26, 2010

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Read the introduction to the series here. Catch up on previous articles here. AAE102 KNIGHTFALL TURN THE DIAL: At the end of each round. WHAT IT MEANS: Another steady-moving event dial. — Arkham Escape (yellow, slot A): When characters that begin your turn in your starting area are given a move action, it doesn’t count […]

Building for the Event Dial [part 18]: No Man’s Land

March 22, 2010

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Read the introduction to the series here and catch up on previous articles here. AAE101 NO MAN’S LAND WHAT TO BRING: Three extra Special tokens for each player. THE SETUP: WHERE’S BATMAN?: Before characters are placed on the map, each player must choose one character from his or her force to be that player’s champion. […]

Building for the Event Dial [part 17]: The Infinity Gauntlet

March 18, 2010

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Read the introduction to the series here. Catch up on previous articles here. E102 INFINITY GAUNTLET BRING: –newer maps with letters and numbers along two edges. –eight extra tokens marked somehow as the Infinity Gems (event tokens). I use gem tokens that match the colors of each Infinity Gem condition. –a ton MORE tokens distinct […]

Building for the Event Dial [part 16]: Illuminati

March 16, 2010

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Read the introduction to the series here. Catch up on previous installments here. E101 THE ILLUMINATI THE SETUP: All characters on a player’s force with the keyword possessed by the most characters in that force (or the character with the highest point value, if the characters possess no common keyword) are that player’s Illuminati. WHAT […]

Building for the Event Dial [part 15]: Pariah

March 15, 2010

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Read the introduction to the series here and catch up on the rest of the series here. Especially note an update to the Civil War article. E200 CRISIS ON INFINITE EARTHS: PARIAH Another e-dial with a sculpt, this one based on this image: THE SETUP: Put this event dial (also called “PARIAH”) in a square […]

Building for the Event Dial [part 14]: Supergirl

March 9, 2010

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Read the introduction to the series here and catch up on previous articles here. E100 CRISIS ON INFINITE EARTHS: SUPERGIRL THE SETUP: At the beginning of the game, choose a character on your force. The chosen character is your Champion. Put 10 champion tokens on your Champion’s character card. WHAT IT MEANS: Read on. — […]

Building for the Event Dial [part 13]: DC One Million

March 8, 2010

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Read the introduction to the series here and catch up with previous entries here. E006 DC ONE MILLION TURN THE DIAL: At the end of each round and at the end of a player’s turn if the player chooses to roll a d6 and the result is 5 or 6. WHAT IT MEANS: This dial […]