Top Ten: Leadership (2 of 3)

Posted on November 8, 2012


#6 is

Captain James T. Kirk (Star Trek Away Team 001b)

The famed skipper of the U.S.S. Enterprise is the next boss on the list. Like almost all of the rest, His version of Leadership comes with a bonus: when he rolls 3-4, he can throw a token on an opposing character within 3 squares. Given that he starts with Charge and Combat Reflexes and has the Federation Away Team TA to enable him to make a strike as far as 17 squares out, he’ll have ample opportunity to affect foes that way.

The downside is that he might be too isolated from fellows for them to take full advantage of the normal effects of Leadership. But that’s on the player to ensure that doesn’t happen to Heroclixin’s #6 Leadership piece.

#5 is another from a non-comic property:

Bartolomeo d’Alviano (Assassin’s Creed: Brotherhood 004)

His Leadership SP not only works as normal, but he can drop a token off a friendly as much as 55 points more than his 70 AND from four squares away! Aside from his super-Leadership, though, he’s just a competent melee fighter. Still, Bart’s the #5 pick for Heroclixin’s list.

#4 can barely fight at all, being crippled:

Chief (Crisis 036)

Unlike many others on this list, The Chief’s SP Leadership “Manipulate” doesn’t really grant extra actions to your total for the turn. Instead, players will usually opt to build tokens that give pushing allies a 66% chance of avoiding the pushing damage. The ability to essentially give pals Willpower much of the time is potentially powerful.

But Chief makes the top half of the list despite his lowish 63-point cost because he’s packed with a half-dozen team-enhancing powers including “Manipulate:” Outwit, Perplex, Mastermind (that works on higher point figs that share his Doom Patrol and Scientist keywords), Outsiders TA and Support. It’s more than enough to earn his spot as Heroclixin’s #4 Leadership piece.


Finally: The top three Leadership figures in Heroclixin’s Decision 2012.