Browsing All Posts filed under »HeroClix playing tips & strategies«

Top 10 Barrier specialists: #10 and #9

September 5, 2011

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Happy Labor Day, U.S. readers! The lowest spot on the list is actually a three-way tie: 10. (tie) V Trapster Range: 8 x 2 Starting clicks of Barrier: 2 59 points Trapster makes the list by being cheap, having a decent starting DV and mobility through Leap/Climb. Double Incap never hurts, either. He only has… [Read more…]

Top Ten Barrier specialists: introduction

September 2, 2011

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It’s the turn of the month, so it’s time for another Top Ten list from Heroclixin’. This time we’re looking at Barrier. It’s one of those supporting-actor powers in Heroclix. Sexy marquee powers like Hypersonic Speed and Psychic Blast or Probability Control get all the paparazzi attention. But once in a while you see this background… [Read more…]

F.U.N. Friday: MODOK’s 11

August 19, 2011

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I recently got the new MODOK (Captain America #050), and so want to run a near-complete M.O.D.O.K.’s 11 team. MODOK (Captain America #050) 160 Super-Adaptoid (Captain America #020) 175 Scientist Supreme (Captain America #033) 97 Armadillo (Captain America #036) 89 Nightshade (Captain America #027) 72 Mentallo (Captain America #010) 71 Chameleon (Web of Spider-Man #019) 66 Rocket Racer (Web of Spider-Man #044) 60 +… [Read more…]

F.U.N. Friday: One-versus-One dos and don’ts!

August 12, 2011

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It’s time for another F.U.N. Friday column. Usually I review a team or figure that fits the F.U.N. acronym: Friendly (not annoying overpowerful for the other player), Useful (not annoyingly weak for yourself) and Nifty (possessing some amusing quality or theme about it). This time, though, I’ll be looking at the new 1 vs. 1… [Read more…]

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